The Pentaract: Hypercube 4

Room 04: Switch to Hypercube 7
Empty Threats, 30', normal gravity

This room appears to be empty, but any ESP or similar spells / spell-like abilities cast in this room will reveal some sort of presence in this room thinking threatening malicious thoughts towards the player. A dimensional spell such as Plane Shift or Gate will reveal the room is haunted by a ghost which will subsequently attack the party.

Doors: 06, 31, 35

Room 06: Switch to Hypercube 5
normal gravity

4 waste high pedestals topped with 4 phials,

each phial has a random wild magic effect when broken or drank.

doors: 4, 34, 35

Room 10: Switch to Hypercube 2
Mirrors: 20', no gravity

Various mirrors of different shapes, sizes, colors, and focal lengths cover the walls. The characters are able to see human persons in the mirrors, but there are none to be found in the room itself.

Dead End

Room 17: Switch to Hypercube 1
Aramathi Hunters, 60', normal gravity

Big pile of Aramathi Hunter corpses.

Dead End

Room 31: Switch to Hypercube X
Empty, 25', random gravity

Doors: 04, 34, 35

Room 32: Switch to Hypercube 6
Trapped Treasure, 55', no gravity

Looks exactly like Room 28, but all of the treasure is actually mimics

Dead End

Room 34: Switch to Hypercube 3
Teeter Totter Floor, 150', normal gravity

In this room the floor dips toward whatever direction the most mass standing on it is.

Doors: 04, 06, 31

Room 35: Switch to Hypercube 8
Negative energy, 40', normal gravity

This room contains a negative energy field. Any living thing within this room suffers -2 hit points per round.

Doors: 04, 06, 31