The Pentaract: Hypercube 9

Room 01: Switch to Hypercube 3
normal gravity

Illithid performing untold horrors on an Aramathi Berserker, both fight together.

Doors: 15, 20, 28

Room 08: Switch to Hypercube 1
normal gravity

This room has a few inches of water at its floor, spread all through the water floating at its surface is what appears to be great large mottled strands of hair. Anyone entering the water will be bound and held in place by the clumps of hair, much like the web spell effect. Anyone so unlucky as to fall face first into the water will begin drowning.

Dead End

Room 15: Switch to Hypercube 5
Tip Fell, 30', normal gravity

Encounter with Tip Fell

Doors: 01, 19, 20

Room 19: Switch to Hypercube 8
Anti-Magic Room, 15', inward gravity

This room contains a powerful anti-magic field. No spells can be cast in this room. Likewise, all magical effects are dispelled once this room is entered, and no spells can be memorized while inside this room.

Doors: 15, 20, 28

Room 20: Switch to Hypercube 7
Yugoloth, 35', normal gravity

In this room sits a fox man, Arcanaloth named Po'Tchell, at a desk furiously writing away at paperwork. Around the fox man are 6 small bug creatures, Mezzoloths, that are quickly scurrying back and forth from the desk at the center of the room to several clear glass tubes on the periphery of the room. The bug creatures grab papers off of the desk, roll them into tubes and stuff them into clear glass cylinders. They then scurry to one of the glass tubes and place them inside a slot, upon them closing the slot the cylinder containing the paper can be seen getting whisked away to places unknown. These creatures are initially non-hostile towards the party. The bug creatures will not respond at all to the party's presence, and the fox man will provide cordial conversation. The fox man is not able to answer very specific questions about the goings on inside or outside the dungeon, responding with something along the lines of "I am not privy to the specific details of the Philosopher's research, I simply try to maintain whatever business relations he has with those parties that are interested in said research".

Doors: 01, 15, 19, 28

Room 23: Switch to Hypercube 2
doppelgangers, 60', normal gravity

The party enters into a room with an exact replica of the current party. The doppelgangers then attack. Any actually killed PCs end up just being the doppelgangers.

Dead End

Room 24: Switch to Hypercube 6
Positive Energy, 10', outward gravity

positive energy field: heal 2 hp per round

Dead End

Room 28: Switch to Hypercube X
Treasure, 150', no gravity

GOOOOOOOOOOOOOOOLD!!!

Doors: 01, 19, 20