Swamp Environmental

 1-2) Sunken Cave

3-4) Abandoned Campsite

5-6) Campfire (lit)

7-8) Animal Carcass (bones)

9-10) Small Deep Water

11-12) Small Very Wet Cave

13-14) Campfire (cold)

15-16) Destroyed Campsite

17-18) Tall Reeds (slowed movement)

19-20) Felled Tree

21-22) Tar Pit

23-24) Wandering Castle

25-26) Small Damp Cave

27-28) Small Mammal Encounter

29-30) Wind Direction Changes (smell)

31-32) Cloud Cover Increases

33-34) Aramathi Hunters

35-36) Smoke In Distance

37-38) Long Deep Water (small)

39-40) Long Deep Water (small)

41-42) Wind Gusts (slowed movement)

43-44) Animal Call

45-46) Cloud Cover Decreases

47-48) Small Insect Encounter

49-50) Wandering Castle

51-52) Aramathi Hunters

53-54) Large Deep Water

55-56) Long Deep Water (large)

57-58) Long Deep Water (large)

59-60) Soft Terrain (slowed movement)

61-62) Simple Structure

63-64) Bizarre Ruin

65-66) Cairn

67-68) Sunken Cave

69-70) Large Rocky Outcropping (fresh water spring)

71-72) Annoying Bird

73-74) Small Animal In Pack

75-76) Animal Head On Pike

77-78) Solid Ground (movement increased)

79-80) Edible Plant (10% poison)

81-82) Minor Injury (slowed Movement)

83-84) Hazard

85-86) Hunter Trap

87-88) Large Rocky Outcropping (fresh water spring)

89-90) Animal Carcass (fresh)

91-92) Wonder

93-94) Aramathi Hunters

95-96) Wandering Castle

97-98) Sunken Cave

99-100) DM's Choice