The Pentaract: Hypercube 6

Room 05: Switch to Hypercube 3
Stables, 100', normal gravity

This large warehouse like room is full of cages in long rows stacked on top of each other. Inside the cages are Blink Deinonychus. Opening the cages will, obviously, cause a battle encounter.

Doors: 11, 14, 24, 27, 32, 38

Room 11: Switch to Hypercube 5
Storage, 10', random direction

This room is full of chests full of nothing but spell components, any and all spell components can be found here.

Doors: 05, 14, 24, 25, 32, 38

Room 14: Switch to Hypercube 7
Chair Trap, 30', normal gravity

This room is empty except for a small rectangular stone platform. On the platform are two runes (read magic to determine what they say--one says "chair" and the other says "not chair") with a plain wooden chair sitting over the one that is says "chair". If any of the players sits on the chair then they are transformed into a chair and the previous chair disintegrates into ash. The chair can be transmuted into a normal chicken by moving it over the "not chair" rune. Any players turned into a chair via the "chair" rune can have the spell reversed by placing the chair on the "not chair" rune.

Doors: 05, 11, 24, 25, 27, 32

Room 24: Switch to Hypercube 9
Positive Energy, 10', outward gravity

positive energy field: heal 2 hp per round

Doors: 05, 11, 14, 25, 27, 38

Room 25: Switch to Hypercube 8
Bird Cage, 90', normal gravity

This massive room has only one meaningful feature, a great big beautiful brass bird cage in its center. Inside the bird cage are a multitude of Kamikaze Mini Pteranodons. Opening the cage will result, obviously, in the pteranodons attacking the party.

Doors: 11, 14, 24, 27, 32, 38

Room 27: Switch to Hypercube X
normal gravity

Room sized gelatinous cube

Doors: 05, 14, 24, 25, 32, 38

Room 32: Switch to Hypercube 4
Trapped Treasure, 55', no gravity

Looks exactly like Room 28, but all of the treasure is actually mimics

Doors: 05, 11, 14, 25, 27, 38

Room 38: Switch to Hypercube 2
Scale Model, 120', normal gravity

In this room, taking up almost the entirety of the space here, is a massive circular table whose surface appears to be made up of several tiny mirrors. A 3D image of an unknown entity is displayed above the table. On each cardinal direction around the table there is a dial numbered from 1 to 10, it is currently set to 6. Turning the dial to each number will display a holographic projection upon the table.

1: this is a video starting at a point of an explosion and panning out. After a few moments the scene pans out onto a wide and expansive, but utterly destroyed, city.

2: this shows a 3D projection of an entity in plain garb, his body appears to be made of a semi-translucent yet brilliantly red material.

3: this shows a 3D projection of an entity dressed in beautifully adorned heavy plate mail. The figure's face can not be seen through the helmet slits.

4: This shows a 3D projection of an entity wearing silver robes sewn into a half plate suit of armor. the figure's face is obscured due to a bright light hovering just above the head.

5: this shows a 3D projection of an entity standing tall and proud, he is fully naked with long starkly white hair.

6: this shows a 3D projection of an old man dressed in flowing robes standing bent over due to age.

7: this shows a 3D projection of an entity whose form difficult to discern due to the brilliant light emanating from the figure's armor.

8: this shows a 3D projection of the an entity dressed in ivory robes of silk, he is floating in mid air in a lotus position, his face is hidden behind an ivory mask.

9: this is a video of the 7 entities standing amongst countless other smaller hazy figures. The small hazy figures appear to be performing for the 7. Several of them move forward and begin to engage in an arcane ritual. The smaller figures arrange themselves in a circle and begin chanting, a brilliantly bright light erupts in the center of the circle but fine detail is obscured. The figures continue their chant and begin clawing upon the ground, small fires spark up as their fingertips touch the ground, the light grows larger. Finally, the form of the figures begins to dissipate and get absorbed into the bright light. Once all of those performing this ritual have disappeared the light blinks out and is replaced with a large 8th entity.

10: this shows the 7 entities stabbing the previous 8th entity

Doors: 05, 11, 24, 25, 27, 32