The Pentaract: Hypercube 8

Room 09: Switch to Hypercube 2
Drink Up, 20', outward gravity

This room is filled with an infinite supply of water, as soon as the door to the room is opened the water begins to poor out. Strength check to close the door in time before the room is filled with water.

Dead End

Room 13: Switch to Hypercube 5
Pointless Puzzle, 30', no gravity

This room is empty except for a precarious pile of metal rods floating in the center of it. The rods seem to be held together via friction and pressure. Interacting with the metal rods in any way causes the entire structure of it to collapse and the metal rods to drift apart. This has no effect on the room or the doors, the party can continue on as normal.

Doors: 18, 19, 35

Room 18: Switch to Hypercube 7
Empty, 25', random gravity

Doors: 13, 19, 35, 39

Room 19: Switch to Hypercube 9
Anti-Magic Room, 15', inward gravity

This room contains a powerful anti-magic field. No spells can be cast in this room. Likewise, all magical effects are dispelled once this room is entered, and no spells can be memorized while inside this room.

Doors: 13, 18, 39

Room 25: Switch to Hypercube 6
Bird Cage, 90', normal gravity

This massive room has only one meaningful feature, a great big beautiful brass bird cage in its center. Inside the bird cage are a multitude of Kamikaze Mini Pteranodons. Opening the cage will result, obviously, in the pteranodons attacking the party.

Dead End

Room 29: Switch to Hypercube 1
normal gravity

coat closet, that's all, lots and lots of coats of all shapes styles and sizes.

Dead end

Room 35: Switch to Hypercube 4
Negative energy, 40', normal gravity

This room contains a negative energy field. Any living thing within this room suffers -2 hit points per round.

Doors: 13, 18, 39

Room 39: Switch to Hypercube X
Broken Storeroom, 30', normal gravity

inside this room are countless broken crates, barrels, racks, bottles, tables, chairs, etc...

Also in this room is a sleeping Thri-Kreen. Successfully communicating with the Thri-Kreen will gleam some information on the horrors that are going on inside this dungeon, and one single point of advice.....run. After the encounter with the Thri-Kreen in this room it will be possible to encounter the sleeping bug man in other rooms in the dungeon.

Doors: 18, 19, 35