Desert & Arid Hills Environmental

 1-2) Entrance to Subterranean

3-4) Abandoned Campsite

5-6) Campfire (lit)

7-8) Animal Carcass (bones)

9-10) Small Deep Crevasse

11-12) Small Cave

13-14) Campfire (cold)

15-16) Destroyed Campsite

17-18) Soft Sand (slowed movement)

19-20) Field of Fulgurite

21-22) Quick Sand

23-24) Wandering Castle

25-26) Small Cave

27-28) Small Mammal Encounter

29-30) Wind Direction Changes (smell)

31-32) Cloud Cover Increases

33-34) Aramathi Hunters

35-36) Smoke In Distance

37-38) Long Deep Crevasse

39-40) Long Deep Crevasse

41-42) Wind Gusts (slowed movement)

43-44) Animal Call

45-46) Cloud Cover Decreases

47-48) Small Insect Encounter

49-50) Wandering Castle

51-52) Aramathi Hunters

53-54) Large Sand Dune

55-56) Long Deep Crevasse

57-58) Long Deep Crevasse

59-60) Soft Sand (slowed movement)

61-62) Simple Structure

63-64) Bizarre Ruin

65-66) Cairn

67-68) Entrance to Subterranean

69-70) Large Rocky Outcropping (fresh water spring)

71-72) Annoying Bird

73-74) Small Animal In Pack

75-76) Animal Head On Pike

77-78) Hard Packed Sand (movement increased)

79-80) Edible Plant (10% poison)

81-82) Minor Injury (slowed Movement)

83-84) Hazard

85-86) Hunter Trap

87-88) Large Rocky Outcropping (fresh water spring)

89-90) Animal Carcass (fresh)

91-92) Wonder

93-94) Aramathi Hunters

95-96) Wandering Castle

97-98) Entrance to Subterranean

99-100) DM's Choice