The Pentaract: Hypercube X

Room 12: Switch to Hypercube 7
Chaotic Gravity, 40', chaotic gravity

The gravity in this room changes every 1d4 rounds, re-roll after each gravity change. This room is otherwise empty.

Doors: 21, 26, 27, 28, 31, 39

Room 21: Switch to Hypercube 1
Surprise!!!, 30', normal gravity

Single Aramathi Berserker encounter, surprise roll

Doors: 12, 26, 28, 31, 39

Room 26: Switch to Hypercube 3
inward gravity

corpse planet, a massive sphere of swirling undulating flaccid corpses roil and boil in the center of this room. Any so foolhardy as to disrupt the sphere or dare enter the room will find the cause for the undulation. A massive eater of knowledge, a beast of burden used by the Illithids to gather and catalogue knowledge, is at its core.

Doors: 12, 21, 27, 28, 31

Room 27: Switch to Hypercube 6
normal gravity

Room sized gelatinous cube

Doors: 12, 26, 28, 31, 39

Room 28: Switch to Hypercube 9
Room of Holding, 150', no gravity

no air

GOOOOOOOOOOOOOOOLD!!!

Doors: 12, 21, 26, 27, 39

Room 31: Switch to Hypercube 4
Empty, 25', random gravity

This room is empty

Doors: 12, 21, 26, 27, 39

Room 39: Switch to Hypercube 8
Broken Storeroom, 30', normal gravity

inside this room are countless broken crates, barrels, racks, bottles, tables, chairs, etc...

Also in this room is a sleeping Thri-Kreen. Successfully communicating with the Thri-Kreen will gleam some information on the horrors that are going on inside this dungeon, and one single point of advice.....run. After the encounter with the Thri-Kreen in this room it will be possible to encounter the sleeping bug man in other rooms in the dungeon.

Doors: 12, 21, 27, 28, 31

Room 40: Switch to Hypercube 2
The Laboratory, 600', normal gravity

This is the Philosopher's Laboratory. It acts as a level 30 wizard laboratory.

The Laboratory and Pentaract exit will only appear when the switch is thrown to turn this Hypercube to Hypercube X

Doors: Exit