The Pentaract: Hypercube 1

Room 07: Switch to Hypercube 3
Hall of Scrying, 10,000', no gravity

This room is filled with rows and rows of tens-of-thousands of humans pined down to the walls, their eyes sewn open, peering into scrying mirrors that show random events going on in The Haven. A light shines above the heads of each human. Forcibly removing the human or breaking the mirrors results in their instant death.

Doors: 08, 17, 21, 30, 33, 36

Room 08: Switch to Hypercube 9
normal gravity

This room has a few inches of water at its floor, spread all through the water floating at its surface is what appears to be great large mottled strands of hair. Anyone entering the water will be bound and held in place by the clumps of hair, much like the web spell effect. Anyone so unlucky as to fall face first into the water will begin drowning.

Doors: 07, 21, 29, 30, 33, 36

Room 17: Switch to Hypercube 4
Aramathi Hunters, 60', normal gravity

Big pile of Aramathi Hunter corpses.

Doors: 07, 21, 29, 30, 33, 36

Room 21: Switch to Hypercube X
Surprise!!!, 30', normal gravity

Single Aramathi Berserker encounter, surprise roll

Doors: 07, 08, 17, 29, 30, 33

Room 29: Switch to Hypercube 8
normal gravity

coat closet, that's all, lots and lots of coats of all shapes styles and sizes.

Doors: 08, 17, 21, 30, 33, 36

Room 30: Switch to Hypercube 7
Stary Night, infinite size, no gravity

This room appears to be an endless expanse of outer space. Stars can be seen in the far distance. There is no breathable atmosphere and it is unbearable cold.

Doors: 07, 08, 17, 21, 29, 36

Room 33: Switch to Hypercube 2
Box Looking In, 70', normal gravity

In the center of this room a small perfect cube sits on simple pedestal. The cube has 6 doors on each face. When opened the party can be seen inside of the small cube, and the party in the room can see the corresponding door in the room open with a large head looking into it.

Doors: 07, 08, 17, 21, 29, 36

Room 36: Switch to Hypercube 5
Sticky, 25', outward gravity

This room appears completely empty. Upon looking into the room no other doors out can be seen. Due to the outward force of gravity in this room a dex check is required to enter, any party member failing that dex check will fall upon the walls of the room and instantly become adhered to it. Passing the dex check will only cause the player's feet / boots to become adhered to the wall.

Doors: 07, 08, 17, 29, 30, 33