The Pentaract: Hypercube 2

Room 02: Switch to Hypercube 3
Buff Soups, 40', outward gravity

This room is spherical with the doors on 6 opposite orthogonal sides. The gravity is outward and the adventurers can walk around the entire surface. There are 8 plinths around the room with a bowl sitting on each. Each adventurer must drink one in order to progress (Intelligence check to see if they recognize traditional Elven soup bowls or some such BS). Otherwise the doors just loop back on themselves, Portal style. Each bowl has a potion effect. Normal potion mixing rules apply, if needed.

Wooden bowl with dark red liquid that smells of roses: Super Heroism

Platinum bowl with thick green liquid that moves like its top layer is algae: Haste

Golden bowl with dirty, rust colored water: Regeneration

Bowl made out of woven flower stems lined with live flowers with clear liquid inside: Plant Control

Copper bowl filled with a clear liquid with two platinum pieces floating ON TOP of the water: Treasure Finding

Bone bowl filled with a dark red liquid that smells like iron: Spider Climbing

Stone bowl filled with a thick, dark grey liquid that has a paint-like consistency: Dragon Breath

Iron bowl filled with a foamy, amber liquid: Flying

Doors: 10, 22, 23, 33, 38, 40

Room 09: Switch to Hypercube 8
Drink Up, 20', outward gravity

This room is filled with an infinite supply of water, as soon as the door to the room is opened the water begins to poor out. Strength check to close the door in time before the room is filled with water.

Doors: 10, 22, 23, 33, 38

Room 10: Switch to Hypercube 4
Mirrors: 20', no gravity

Various mirrors of different shapes, sizes, colors, and focal lengths cover the walls. The characters are able to see human persons in the mirrors, but there are none to be found in the room itself.

Doors: 02, 09, 22, 33, 38

Room 22: Switch to Hypercube 5
Letters in a Bottle, 45', normal gravity

This room is full of shelves with messages in bottles. All of the messages have nonsense words written on them, but when read a wild surge occurs.

Doors: 02, 09, 10, 23, 33, 38

Room 23: Switch to Hypercube 9
Doppelganger, 60', random gravity

The party enters into a room with an exact replica of the current party. The doppelgangers then attack. Any actually killed PCs end up just being the doppelgangers.

Doors: 02, 09, 22, 33, 38

Room 33: Switch to Hypercube 1
Box Looking In, 70', normal gravity

In the center of this room a small perfect cube sits on simple pedestal. The cube has 6 doors on each face. When opened the party can be seen inside of the small cube, and the party in the room can see the corresponding door in the room open with a large head looking into it.

Doors: 02, 09, 10, 22, 23

Room 38: Switch to Hypercube 6
Scale Model, 120', normal gravity

In this room, taking up almost the entirety of the space here, is a massive circular table. There is nothing set upon the table save for a small dial on one side. The dial is numbered from 1 to 10. Turning the dial to each number will display a holographic projection upon the table.

1: this is a video starting at a point of an explosion and panning out. After a few moments the scene pans out onto a wide and expansive, but utterly destroyed, city.

2: this shows a 3D projection of an entity in plain garb, his body appears to be made of a semi-translucent yet brilliantly red material.

3: this shows a 3D projection of an entity dressed in beautifully adorned heavy plate mail. The figure's face can not be seen through the helmet slits.

4: This shows a 3D projection of an entity wearing silver robes sewn into a half plate suit of armor. the figure's face is obscured due to a bright light hovering just above the head.

5: this shows a 3D projection of an entity standing tall and proud, he is fully naked with long starkly white hair.

6: this shows a 3D projection of an old man dressed in flowing robes standing bent over due to age.

7: this shows a 3D projection of an entity whose form difficult to discern due to the brilliant light emanating from the figure's armor.

8: this shows a 3D projection of the an entity dressed in ivory robes of silk, he is floating in mid air in a lotus position, his face is hidden behind an ivory mask.

9: this is a video of the 7 entities standing amongst countless other smaller hazy figures. The small hazy figures appear to be performing for the 7. Several of them move forward and begin to engage in an arcane ritual. The smaller figures arrange themselves in a circle and begin chanting, a brilliantly bright light erupts in the center of the circle but fine detail is obscured. The figures continue their chant and begin clawing upon the ground, small fires spark up as their fingertips touch the ground, the light grows larger. Finally, the form of the figures begins to dissipate and get absorbed into the bright light. Once all of those performing this ritual have disappeared the light blinks out and is replaced with a large 8th entity.

10: this shows the 7 entities stabbing the previous 8th entity

Doors: 02, 09, 10, 22, 23

Room 40: Switch to Hypercube X
empty in this hypercube

This room is empty and the laboratory and Pentaract exit will only appear when the switch is thrown to turn this Hypercube to Hypercube X

Doors: 02