The Pentaract: Hypercube 5

Room 03: Switch to Hypercube 3
Hydrasaurus Rex, 1000', normal gravity

Enormous lush vista with grassy plains and rolling hills filled with trees. Wildlife and plantlife abounds. Hydrasaurous Rex always finds its prey.

Doors: 06, 15, 37

Room 06: Switch to Hypercube 4
normal gravity

4 waste high pedestals topped with 4 phials,

each phial has a random wild magic effect when broken or drank.

Doors: 03, 13, 22

Room 11: Switch to Hypercube 6
Storage, 10', random direction

This room is full of chests full of nothing but spell components, any and all spell components can be found here.

Dead End

Room 13: Switch to Hypercube 8
Pointless Puzzle, 30', no gravity

This room is empty except for a precarious pile of metal rods floating in the center of it. The rods seem to be held together via friction and pressure. Interacting with the metal rods in any way causes the entire structure of it to collapse and the metal rods to drift apart. This has no effect on the room or the doors, the party can continue on as normal.

Doors: 06, 15, 37

Room 15: Switch to Hypercube 9
Tip Fell, 30, normal

Encounter with Tip Fell

Doors: 03, 13, 37

Room 22: Switch to Hypercube 2
Letters in a Bottle, 45', normal gravity

This room is full of shelves with messages in bottles. All of the messages have nonsense words written on them, but when read a wild surge occurs.

Doors: 22

Room 36: Switch to Hypercube 1
Sticky, 25', outward gravity

This room appears completely empty. Upon looking into the room no other doors out can be seen. Due to the outward force of gravity in this room a dex check is required to enter, any party member failing that dex check will fall upon the walls of the room and instantly become adhered to it. Passing the dex check will only cause the player's feet / boots to become adhered to the wall.

Dead End

Room 37: Switch to Hypercube 7
Positive Magical Energy, 25', normal gravity

This room contains a positive magical/psychic/holy energy field which allows the players to memorize spells, both wizard and priest, and gain PSPs without the need of rest.

Doors: 03, 06, 13, 15