Mireguard

Appearance:
The Mireguard stand at least 9 feet tall and are clad in heavy plate male that never shows wear. Their armor has no visible notches or seams making it nearly impossible to seek out a weak point. The only break in the armor is a tiny slit in the helmet for the Mireguard to see out of, but no face can be seen through the shadow within. The iconography on their armor shows a symbol of the Priestess on their breastplate.

Combat:
The Mireguard are trained heavily in combat and tactics. Those with shields will form a powerful phalanx to block an enemies' advance while those wielding weapons with range attack from behind the immovable wall. The Mireguard's preferred environment is the Priestess's swamp suffering no penalty to movement and being immune to overbear while within its borders. One of the most powerful of the Mireguard's combat abilities is the bolstering of their faith when they have someone in their party to protect. This yields a +1 to attack and +1 to damage per non-Mireguard member they are traveling with. Up to a maximum of +5. Due to the lack of any visible breaks in their armor, the Mireguard are practically immune to backstabs. Any thief wishing to perform a backstab is at a -4 to attack and must make a successful Strength check to pierce the Mireguard's thick armor. Any non-magical weapon composed of a metal weaker than steel must make a saving throw vs crushing blow. If the saving throw is failed the weapon is damaged in some way.

Society:
The Mireguard as a whole is composed of the family members and loved ones of the citizens of Linngal. Those chosen to become one of the guardsmen have an exceptionally powerful faith in the Priestess and a particular fondness for the swamp. They are taken from their families at an early age to the Sunken Cathedral to train. It is considered a great honor among the families of Linngal to have a family member chosen to join the Mireguard.

Mireguard Hunts:
The Mireguard go on regular hunts into the swamp to protect the borders of Linngal from potential threats.

Treasure:
The Mireguard hold no possessions except for their armor, shield, and weapons. These are all of exceptional craftsmanship and can fetch a significant profit if sold to a less than reputable fence.

 Armor: 1000gp Shield: 200gp Sword: 180gp Spear: 120gp

Addendum:
Once Pulse is awakened the Mireguard's alignment changes from Lawful Neutral to Chaotic Neutral. They will also be found much more frequently outside of the Linngal and the Swamp, venturing into new territories of the Haven.